2. The Robot must have a shooting mechanism inbuilt so that it can aim the target and shoot it. The arena contains curved paths (zig-zag) through which the robot should traverse. Path will contain small pebbles, mud, water, sand, land mines, and a WAR ZONE. Points are awarded for clearing each stage and hitting the
targets. Number of points divided by total time in minutes will be the final score.
Robot dimensions: 30*30*50 (l*b*h) cu.cms
Weight: no restrictions
Bullet: Any shape.
Control specifications: wired, wireless (no extra points for wireless control).
Power: 24 volts
POINT SYSTEM:
· TARGET-1 : 50 points will be awarded to hit target-1. You have to hit the target from the shooting line.
· STAGES:
SPEED-BREAKERS-50 points
PEBBLES – 50 points
MUD - -50 points
LAND-MINE area: A LED will glow for each land mine explosion. 10 points
will be deducted for each glowing LED.
· TARGET-2: This is a still target. It will be a pyramid of 10 light weight bricks.
10 points will be awarded to overturn each brick.
· WET-MUD: 100 points.
· TARGET – 3: This is a moving target. This target will move horizontally. 100
points will be awarded to hit this target.
· RIVER: The depth of water will be max. 6 inches. 50 points to cross the
river.
· HILL: The angle of slope will be max. 30 degree. 100 points will be awarded to completely cross the slope and stairs.
· WAR-ZONE: 1 chance will be given to immobilize the cannon by hitting the target above the cannon; you can only shoot beyond the shooting line. At that time cannon will not be working. After that cannon will start shooting the robot. You can also hit the target while in war-zone. 50 point will be awarded to hit the target and 50 points to cross the war-zone. 10 points will be deducted for every hit by canon. · FINAL - STAGE: There will be three targets of different heights. You have to hit those targets beyond the shooting line. 5 chances will be given to hit
those targets. T-1: 20 points
T-2: 30 points
T-3: 50 points
· And a bonus of 50 points to cross the finishing line.
3.Design a soccer robot and compete on an arena which is specially designed for the ROBO SOCCER match. The event mainly focuses on testing the mobility of the robots and the innovative pushing mechanisms. This event also tests your stability control, handlings, and your techniques in competing with your opponent. The simultaneous movement rules encourage, clever strategies and counterstrategies as players try to second-guess their opponents. The game basically consists of two rounds. In each of these rounds, there will be a process of elimination.
Note: This event is open only for first year students.
Arena specification
Robots play on a field, 8feet long and 5feet wide.
· It will be on a flex sheet.
· The arena will be surrounded by a wall.
Robot specification
- The robot should fit inside a box of 20cm X 20cm X 20cm at the starting point.
- The robot can be wired or wireless.
- The robot should be self powered with supply not exceeding 24V.
- There is no weight limit for this robot.
- A tolerance of 5% is allowed in the dimensions and power supply.
Qualifying round
- In this round 5 balls are placed at specified locations on the arena and each team is given a maximum of 4 minutes in which the robot has to make minimum of 3 goals.
- Participants can drive, push or hit the ball into any of the goal post.
- There will be no negative points for the robot in this round.
- All participants who make minimum of 3 goals are qualified for the next round.
- The robot should make goals from outside the ‘D’ area near the goal post and should not enter the ‘D’ area.
- And if the robot enters the ‘D’ area it will be replaced at the initial position and the time will not be stopped.
- Goal will be considered only if the ball enters the goal post.
- Goal will not be considered if the ball lies in the ‘D’ area and ball will not be replaced.
Next Round
- This is a one to one round.
- The time given in this round is of two halves, 3 minutes each.
- There will be two obstacles placed on the arena.
- In this round only one ball will be placed at the center. The robots will try to score goal in their respective goal post.
- If a goal is made with in the specified time limit then ball and robots are placed back in their initial position and game continues.
- If the robots and ball are stuck at a place for more than 15seconds then ball and robots are replaced to their initial positions.
- The team with maximum number of goals will go to next round.
- In case of tie, there will be penalty shoot outs.
- In penalty shoot outs only hitting is allowed, pushing is not allowed.
General rules and regulations
- Team can have maximum number of three members.
- A goal is scored when the entire ball crosses the goal line.
- "Self goals" will be treated as a goal to the opposition.
- A robot can push or hit the ball. It cannot withhold or grab the ball. Holding a ball means taking full control of the ball. Examples for ball holding include fixing the ball to the robot's chassis, surrounding a ball using the robot's chassis to prevent access by the opponent, encircling the ball or somehow trapping the ball with any part of the robot.
- Unfair game may lead to disqualification of the team. Disqualification of the teams on the basis of unfair game will be decided by the Coordinator of the event.
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