Following are some of the mechanical project ideas covering automation, mechanization, multi-functional machines, more flexibility to operate etc
1. 360° flexible drilling machine
2. Multipurpose mechanical machine
3. Motorised vegetable cutting machine
4. Mosquito coil making machine
5. Mini windmill power generation project
6. Pneumatic operated cutting
7. Automatic wall painting machine
8. Pedal operated hacksaw
9. Pedal operated washing machine
10. Bicycle operated water pump
11. Smart solar grass cutter
12. Solar operated air cooler
13. Footstep power generation
14. Sunflower thresher
15. Sugarcane cutter machine
16. 180° movable hydraulic crane
17. Hydraulic operated bending machine
18. Three axis trolley
19. Multi nut opener
20. Quick lifting jack
21. Hydraulic crane
22. Chain less bicycle
23. Rotary parking
24. Automatically car parking system
25. Wheat harvesting machine
26. Rice harvesting machine
27. Ginger harvesting machine
28. Vertical wind power plant
29. Pedal operated washing machine
30. Wind operated vertical pump
31. Two axis spray painting
32. One axis spray painting
33. Grass cutting machine
34. Boot polishing machine
35. Smart wheel chair
36. Electric Gocart
37. Hydraulic sheet cutting
38. Belt Conveyor
39. Fire fighting robot
40. Plastic disposal machine
41. 4 way hacksaw
42. Manual operated drilling machine
43. Seed soying machine
44. Hydroelectric powerplant
45. Magnetic breaking system
46. Pneumatic car
47. Variable gear ratio steering
48. Rack anf pinion sterring system
49. 360° steering system
50. Air pollution purification machine
51. Solenoid car
52. Gravity power generation
53. Advance speed breaker system
54. Motarised multipurpose carpentry machine
55. Gear less transmission
56. Pneumatic cup making machine
57. Pneumatic gripper holder
58. Sorting machine (defect part)
59. Pedal operated mixture
60. Peltiar refrigerator system
Machines - Robots - Automobiles - Energy - Never Ending Technology - Power - Go Green - Pumps - Compressors - Power Plant - CAD - Cooling Tower - Oil & Gas - Heat Exchangers - Interview - Mock campus - Ship - Materials ...
Showing posts with label Robotics. Show all posts
Showing posts with label Robotics. Show all posts
The first wireless flying robotic insect takes off
Insect-sized flying robots could help with time-consuming tasks like surveying crop growth on large farms or sniffing out gas leaks. These robots soar by fluttering tiny wings because they are too small to use propellers, like those seen on their larger drone cousins. Small size is advantageous: These robots are cheap to make and can easily slip into tight places that are inaccessible to big drones.
But current flying robo-insects are still tethered to the ground. The electronics they need to power and control their wings are too heavy for these miniature robots to carry.
Now, engineers at the University of Washington have for the first time cut the cord and added a brain, allowing their RoboFly to take its first independent flaps. This might be one small flap for a robot, but it's one giant leap for robot-kind. The team will present its findings May 23 at the International Conference on Robotics and Automation in Brisbane, Australia.
RoboFly is slightly heavier than a toothpick and is powered by a laser beam. It uses a tiny onboard circuit that converts the laser energy into enough electricity to operate its wings.
"Before now, the concept of wireless insect-sized flying robots was science fiction. Would we ever be able to make them work without needing a wire?" said co-author Sawyer Fuller, an assistant professor in the UW Department of Mechanical Engineering. "Our new wireless RoboFly shows they're much closer to real life."
The engineering challenge is the flapping. Wing flapping is a power-hungry process, and both the power source and the controller that directs the wings are too big and bulky to ride aboard a tiny robot. So Fuller's previous robo-insect, the RoboBee, had a leash -- it received power and control through wires from the ground.
But a flying robot should be able to operate on its own. Fuller and team decided to use a narrow invisible laser beam to power their robot. They pointed the laser beam at a photovoltaic cell, which is attached above RoboFly and converts the laser light into electricity.
"It was the most efficient way to quickly transmit a lot of power to RoboFly without adding much weight," said co-author Shyam Gollakota, an associate professor in the UW's Paul G. Allen School of Computer Science & Engineering.
Still, the laser alone does not provide enough voltage to move the wings. That's why the team designed a circuit that boosted the seven volts coming out of the photovoltaic cell up to the 240 volts needed for flight.
To give RoboFly control over its own wings, the engineers provided a brain: They added a microcontroller to the same circuit.
"The microcontroller acts like a real fly's brain telling wing muscles when to fire," said co-author Vikram Iyer, a doctoral student in the UW Department of Electrical Engineering. "On RoboFly, it tells the wings things like 'flap hard now' or 'don't flap.'"
Specifically, the controller sends voltage in waves to mimic the fluttering of a real insect's wings.
"It uses pulses to shape the wave," said Johannes James, the lead author and a mechanical engineering doctoral student. "To make the wings flap forward swiftly, it sends a series of pulses in rapid succession and then slows the pulsing down as you get near the top of the wave. And then it does this in reverse to make the wings flap smoothly in the other direction."
For now, RoboFly can only take off and land. Once its photovoltaic cell is out of the direct line of sight of the laser, the robot runs out of power and lands. But the team hopes to soon be able to steer the laser so that RoboFly can hover and fly around.
While RoboFly is currently powered by a laser beam, future versions could use tiny batteries or harvest energy from radio frequency signals, Gollakota said. That way, their power source can be modified for specific tasks.
Future RoboFlies can also look forward to more advanced brains and sensor systems that help the robots navigate and complete tasks on their own, Fuller said.
"I'd really like to make one that finds methane leaks," he said. "You could buy a suitcase full of them, open it up, and they would fly around your building looking for plumes of gas coming out of leaky pipes. If these robots can make it easy to find leaks, they will be much more likely to be patched up, which will reduce greenhouse emissions. This is inspired by real flies, which are really good at flying around looking for smelly things. So we think this is a good application for our RoboFly."
Source Science Daily
Mechanical Project Ideas - Energy Saving Ideas
- Photo Glass with Eye lid sensing.
- Multi Engine Automobiles - for fuel efficiency - at lesser loads only use one engine
- Lizard Robot - Robot that can climb the walls.
- Walking shelter covered with solar panels for power generation - where ever the walking shelters are provided, they are to be covered with solar panels instead of aluminum or GI sheets
- Tap the energy from the running water while filling a bucket to charge a battery- The device can be easily fit to the tap and can store energy received from the running water.
- Energy absorbing slate - Make a slate that can absorb heat energy from the clothes when ironing. The clothes are to ironed on the slate and the slate absorbs the excess heat from the clothes and can convert into useful form.
Technical Problems on Robotics
Problem 1 :
The objective of this contest is to complete the course in the shortest period of time while accurately
tracking the course line from start to finish. In this problem the ROBOT SHOULD BE SELF-CONTROLLED AND SELF-PROPELLED WITHOUT ANY TETHER.
You need to design a robot that moves as quickly as possible without losing the line. If it loses the line, it then needs to be able to get back to the point at which it left the line or from a prior point on the course. You may need to slow your robot down so that you electronics have enough time to react. If you are programming your robot, try to push the speed limit. If you go off the line, put in a function for finding the line again.
After positioning and starting the robot, no remote control, power, positioning, or other help can be provided. The robot must care for itself until the round ends. The given path is 4 cm wide, and the details regarding shape would be given at the time of EVENT only. The Path which is given to traverse is of Black Colour and rest around will be White.
1. Size and Weight Limits: dimensional and weight as described in Manual Part.
2. Course Time: time is measured from the time the robot crosses the starting line until the time it crosses the finish line.
3. Time Limit: Maximum Limit will be updated soon.
4. Autonomous Control: once a robot has crossed the starting line it must remain fully autonomous, or it will be disqualified.
5. Arena Edges: a robot that wanders off of the arena surface will be disqualified. A robot shall be deemed to have left the arena when any wheel, leg, or track has moved completely off the arena surface.
6. Losing the Line: any robot that loses the line course must reacquire the line at the point where it was lost, or at any earlier (e.g. already traversed) point.
7. Second Attempt: any robot that loses the line course and fails to reacquire it will be allowed a single reattempt. The robot must start the course again from the beginning, and if it loses the line course on its second attempt it will be disqualified.
8. Course Specifications: There is a starting area at the beginning of the course and an exit area at the
end. The line course starts inside the starting area and ends inside the exit area (This would be entrance
for Manual Area).
The start and end points of the line course will be clearly marked via a transverse line no more than 2mm
wide.
Characteristics of the line course:
1. There are crossovers (e.g. places where the line crosses itself)so while crossing the arena both must not lose it’s original path.
2. The line course would have 1 or more sharp right-angle, and have turns having obtuse angle.
3. The closest approach of the line course to the edges of the arena is not less than 15cm, measured from the center of the line.
Problem 2:
The sumo's basic rule is that the one who first makes his opponent step outside of the ring (Dohyou ) or makes him touch the ground with any part of his body wins. This is what you have to do during second part of the problem.
Two (self-driven/wired/wireless) robots are placed in a ring. The robots must try to avoid falling out or avoid being pushed out by the opponent robot. The first robot that touches outside of the ring loses the round.
The first robot to win two rounds, wins the match. Different robots compete one-on-one against each other
throughout the contest. The robot that wins the most matches wins the contest.
WEIGHT:
The Robot may be Autonomous or manual. As per the mass is concerned, Sumo robots may have a mass of 3 kilograms (6.6 pounds) or less. As long as all other requirements are met, Sumo robots can be made out of any material. They can use any type or size of electric motor or electric-powered locomotion. They can contain any kind of processor, electronics, sensors, or batteries desired.
DIMENSIONS:
At the start of each round, Sumo robots must not exceed a specified width and depth. Sumo Robots can be 25 centimeters or less in length and width and 25 centimeters or less in depth. Also, as soon as movement is allowed in a round, the robot may then twist, fall, or expand without size limits.
HARMLESSNESS:
At all times, robot behavior must be non-offensive, non-destructive, and non-harmful to humans, robots, and the facilities. During inspection (and at any time during the event), the judges may require safety changes or other modifications to meet the harmlessness requirement. Harmful robots are either not allowed to compete at all or are later disqualified if potential harmful issues are proven or revealed in battle.
Failures due to exposed wires or unsecured or flimsy parts shall be the responsibility of the robot with such
Weaknesses.
At all times, Sumo Robots must not:
The contestant may place his or her robot in any position, angle, or location on the ring except that no portion of the robot may cross the extended starting line nearest the contestant. The robot must fit within the required starting dimensions (25 cm x 25 cm). By the way, after the initial placement of the first robot, it isn't permissible to alter its starting position. Even though this may be desired in reaction to the placement of the second robot! So the order will be decided by Toss-Up.
At the referee's discretion, the referee may choose to restart a round if:
A robot loses a round when any portion (including touch sensors, whiskers, scoops, or skirts) of the robot touches outside of the ring. It doesn't matter if the robot falls out on its own or is pushed out. The first robot touching outside of the ring loses, even if the second robot subsequently touches outside of the ring. If the referee determines that both robots touched outside of the ring at the same time, the round is nullified and started over.
If any piece of the robot, more than 5 grams if detached, touches outside of the ring, the robot is considered out. For example, if a nut drops off a robot within the ring, the robot doesn't immediately lose. However, if the nut is then pushed out or rolls out, the robot loses.
If a robot lands outside the ring atop a whisker, scoop or any portion of the opponent robot, the opponent robot is out. This is consistent with the policy that the robot that touches outside first is out, even if the second robot subsequently touches outside the ring.
NOT OUT:
Starting to fall or breaking the plane of the ring isn't considered out. Some portion of the robot must actually touch outside the ring.
DURATION OF MATCH :
The first robot to win two rounds, wins the match. This means there can be as few as two very quick rounds to win a match. These are three-minute rounds . Each robot must have won a round to force the third-round tiebreaker. This Tie-Breaker will be decided during event by judges only. Of course, a match may also end if a contestant or robot is disqualified or otherwise unable to complete.
NOTE:
During match any participant can take 2 minutes time out, if he gets any trouble in BOT. He can utilize it in either in Some Technical Fault, or during Robot Failure. The maximum number of TIME OUT IS 3.
The objective of this contest is to complete the course in the shortest period of time while accurately
tracking the course line from start to finish. In this problem the ROBOT SHOULD BE SELF-CONTROLLED AND SELF-PROPELLED WITHOUT ANY TETHER.
You need to design a robot that moves as quickly as possible without losing the line. If it loses the line, it then needs to be able to get back to the point at which it left the line or from a prior point on the course. You may need to slow your robot down so that you electronics have enough time to react. If you are programming your robot, try to push the speed limit. If you go off the line, put in a function for finding the line again.
After positioning and starting the robot, no remote control, power, positioning, or other help can be provided. The robot must care for itself until the round ends. The given path is 4 cm wide, and the details regarding shape would be given at the time of EVENT only. The Path which is given to traverse is of Black Colour and rest around will be White.
1. Size and Weight Limits: dimensional and weight as described in Manual Part.
2. Course Time: time is measured from the time the robot crosses the starting line until the time it crosses the finish line.
3. Time Limit: Maximum Limit will be updated soon.
4. Autonomous Control: once a robot has crossed the starting line it must remain fully autonomous, or it will be disqualified.
5. Arena Edges: a robot that wanders off of the arena surface will be disqualified. A robot shall be deemed to have left the arena when any wheel, leg, or track has moved completely off the arena surface.
6. Losing the Line: any robot that loses the line course must reacquire the line at the point where it was lost, or at any earlier (e.g. already traversed) point.
7. Second Attempt: any robot that loses the line course and fails to reacquire it will be allowed a single reattempt. The robot must start the course again from the beginning, and if it loses the line course on its second attempt it will be disqualified.
8. Course Specifications: There is a starting area at the beginning of the course and an exit area at the
end. The line course starts inside the starting area and ends inside the exit area (This would be entrance
for Manual Area).
The start and end points of the line course will be clearly marked via a transverse line no more than 2mm
wide.
Characteristics of the line course:
1. There are crossovers (e.g. places where the line crosses itself)so while crossing the arena both must not lose it’s original path.
2. The line course would have 1 or more sharp right-angle, and have turns having obtuse angle.
3. The closest approach of the line course to the edges of the arena is not less than 15cm, measured from the center of the line.
Problem 2:
The sumo's basic rule is that the one who first makes his opponent step outside of the ring (Dohyou ) or makes him touch the ground with any part of his body wins. This is what you have to do during second part of the problem.
Two (self-driven/wired/wireless) robots are placed in a ring. The robots must try to avoid falling out or avoid being pushed out by the opponent robot. The first robot that touches outside of the ring loses the round.
The first robot to win two rounds, wins the match. Different robots compete one-on-one against each other
throughout the contest. The robot that wins the most matches wins the contest.
WEIGHT:
The Robot may be Autonomous or manual. As per the mass is concerned, Sumo robots may have a mass of 3 kilograms (6.6 pounds) or less. As long as all other requirements are met, Sumo robots can be made out of any material. They can use any type or size of electric motor or electric-powered locomotion. They can contain any kind of processor, electronics, sensors, or batteries desired.
DIMENSIONS:
At the start of each round, Sumo robots must not exceed a specified width and depth. Sumo Robots can be 25 centimeters or less in length and width and 25 centimeters or less in depth. Also, as soon as movement is allowed in a round, the robot may then twist, fall, or expand without size limits.
HARMLESSNESS:
At all times, robot behavior must be non-offensive, non-destructive, and non-harmful to humans, robots, and the facilities. During inspection (and at any time during the event), the judges may require safety changes or other modifications to meet the harmlessness requirement. Harmful robots are either not allowed to compete at all or are later disqualified if potential harmful issues are proven or revealed in battle.
Failures due to exposed wires or unsecured or flimsy parts shall be the responsibility of the robot with such
Weaknesses.
At all times, Sumo Robots must not:
- Emit smoke or fire
- Leak, stain, or soil
- Disperse powder, grit, or grime
- Spray, throw, or use projectiles
- Jam, shock, or electromagnetically interfere
- Snare, entangle, or employ nets/rope
- Scratch, gouge, or scrape
The contestant may place his or her robot in any position, angle, or location on the ring except that no portion of the robot may cross the extended starting line nearest the contestant. The robot must fit within the required starting dimensions (25 cm x 25 cm). By the way, after the initial placement of the first robot, it isn't permissible to alter its starting position. Even though this may be desired in reaction to the placement of the second robot! So the order will be decided by Toss-Up.
At the referee's discretion, the referee may choose to restart a round if:
- Three minutes have expired
- No progress has been made in some period of time
- The robots fail to touch each other for some period of time(in case of Autonomous System Only).
- The robots are hopelessly entangled or otherwise deadlocked
- Both robots fail to start or both contestants signal stoppage.
- Smoke, fire, damage, or any other violation has occurred
- No progress is likely to be made even if the round is restarted
A robot loses a round when any portion (including touch sensors, whiskers, scoops, or skirts) of the robot touches outside of the ring. It doesn't matter if the robot falls out on its own or is pushed out. The first robot touching outside of the ring loses, even if the second robot subsequently touches outside of the ring. If the referee determines that both robots touched outside of the ring at the same time, the round is nullified and started over.
If any piece of the robot, more than 5 grams if detached, touches outside of the ring, the robot is considered out. For example, if a nut drops off a robot within the ring, the robot doesn't immediately lose. However, if the nut is then pushed out or rolls out, the robot loses.
If a robot lands outside the ring atop a whisker, scoop or any portion of the opponent robot, the opponent robot is out. This is consistent with the policy that the robot that touches outside first is out, even if the second robot subsequently touches outside the ring.
NOT OUT:
Starting to fall or breaking the plane of the ring isn't considered out. Some portion of the robot must actually touch outside the ring.
DURATION OF MATCH :
The first robot to win two rounds, wins the match. This means there can be as few as two very quick rounds to win a match. These are three-minute rounds . Each robot must have won a round to force the third-round tiebreaker. This Tie-Breaker will be decided during event by judges only. Of course, a match may also end if a contestant or robot is disqualified or otherwise unable to complete.
NOTE:
During match any participant can take 2 minutes time out, if he gets any trouble in BOT. He can utilize it in either in Some Technical Fault, or during Robot Failure. The maximum number of TIME OUT IS 3.
Mechanical Project Ideas, Topics
1. Noise Free air conditioning:
The air conditioning system has become a part of our life. It makes our surroundings comfortable. We also know how pleasant it would be when the air conditioning system is shut off particularly because of the relief to our ears. So why can't we have both of them together - a noise free air conditioning system - in both private and public areas such as home, train, bus etc.
2. Robo climber
A robot that can walk on the stairs. If we are using a robot, then it is sure that there will be a lift. Then why the requirement of stairs?. The modern houses do have some steps to beautify the surroundings and also to have some duplex rooms. A robot that can easily move on straight as well as on steps will do a better service.
3. Grass Cutter - Cattle feeder
A grass cutting automobile to clear a stretch in frequently rain prone and grass growing areas. An automobile that has a grass cutting and collecting machine at its bottom so that the drive will cover the distance and clears the path and collects the grass for cattle feeding.
4. Ground water
Ground water table is a part of our life cycle. The better the table the better our life would be. As it is a well known fact that the ground water is depleting day-by-day and hence everybody is facing a huge shortage of water. Innovative methods needs to be in place to increase the ground water table for a better future.
The air conditioning system has become a part of our life. It makes our surroundings comfortable. We also know how pleasant it would be when the air conditioning system is shut off particularly because of the relief to our ears. So why can't we have both of them together - a noise free air conditioning system - in both private and public areas such as home, train, bus etc.
2. Robo climber
A robot that can walk on the stairs. If we are using a robot, then it is sure that there will be a lift. Then why the requirement of stairs?. The modern houses do have some steps to beautify the surroundings and also to have some duplex rooms. A robot that can easily move on straight as well as on steps will do a better service.
3. Grass Cutter - Cattle feeder
A grass cutting automobile to clear a stretch in frequently rain prone and grass growing areas. An automobile that has a grass cutting and collecting machine at its bottom so that the drive will cover the distance and clears the path and collects the grass for cattle feeding.
4. Ground water
Ground water table is a part of our life cycle. The better the table the better our life would be. As it is a well known fact that the ground water is depleting day-by-day and hence everybody is facing a huge shortage of water. Innovative methods needs to be in place to increase the ground water table for a better future.
Robotics - Questions from Technical Fests on Robotics
1. GRID FOLLOWER
Problem Statement
Design and construct an autonomous robot which is capable of traversing the grid from one end to the diagonally opposite end following an allotted path.Specifications
- The robot should fit in a box of dimension 200mm x 200mm x 200mm at every given point time.
- The weight of the robot should not exceed 5 kg.
- Ready-made parts should not be used. However, ready-made microcontroller development boards can be used.
- The voltage should not exceed 12V between any two points in the circuit.
- The robot must have an on board power source. No external power source will be provided.
- The robot must be fully autonomous with all powering and motoring mechanisms self-contained.
- The autonomous robots should have only one power switch which can be used to power on/off the robot.
- Human operators are not permitted to enter any information into the robot during the event. The robot must not communicate with any wireless device also.
General Rules
- The machines would be checked for their safety before the run and would be discarded if found unsafe for other participants and spectators.
Arena
- The competition platform has been designed with white lines on a black surface.
- The grid will consist of 8 horizontal parallel lines and 9 vertical parallel lines as shown in the diagram below.
- There will be in all 72 possible coordinates, from (0,0) to (8,7) as shown. The teams can get any one/two (depending upon the round) out of these. This coordinate will NOT be changed under any circumstances.
- The line width will be 29±2 mm.
- The entire arena will be set up outdoors in ambient lighting conditions. No complaints regarding the lighting conditions will be entertained.
- An approximate size of the arena is given below. The distance between two parallel tracks will be 220±2 mm.
Allotted Path
Round 1 - Single Coordinate Round
- Each team will be provided a random coordinate on the arena. The coordinate can be anything in between (0,0) and (8,7), thus making 72 distinct coordinates. Please refer the arena diagram for clarity.
- Now, the robot has to start from the starting point, go to the allotted coordinate, stop there for some time, and then find a way and reach the finish line.
- For example, if a team is allotted a coordinate of (2,5), then their robot should follow the following allotted path:
- Start at the starting point and reach (1,0).
- Then go from (1,0) to (2,5) by following any path, but the robot should not deviate from the path in any case.
- Stop at (2,5) for some time, minimum 2seconds.
- Then go from (2,5) to (7,7) by following any path, but the robot should not deviate from the path in any case.
- And finally, reach the finish line from (7,7).
Round 2 - Double Coordinate Round
- For this round, two coordinates will be given to each selected team randomly.
- The first coordinate will be given from the purple region (refer to the diagram below) i.e. in between (0,0) and (8,3) i.e. 36 coordinates.
- The second coordinate will be given from the red region (refer to the diagram below) i.e. in between (0,4) and (8,7) i.e. 36 coordinates.
- Now, the robot has to start from the starting point, go to the first coordinate (in purple region), stop there for some time, then go to the second coordinate (in red region), and then find a way and reach the finish line.
- The colours shown in the diagram are only for description. The actual arena will have completely black surface (as shown above) with white lines on it. The same arena will be used for both the rounds.
- For example, if a team is allotted the coordinates of (5,1) and (1,6), then their robot should follow the following allotted path:
- Start at the starting point and reach (1,0).
- Then go from (1,0) to (5,1) by following any path, but the robot should not deviate from the path in any case.
- Stop at (5,1) for some time, minimum 2 seconds.
- Then go from (5,1) to (1,6) by following any path, but the robot should not deviate from the path in any case.
- Stop at (1,6) for some time, minimum 2 seconds.
- Then go from (1,6) to (7,7) by following any path, but the robot should not deviate from the path in any case.
- And finally, reach the finish line from (7,7).
Rules of Game Play
Pre-Game Rules - Allotment of Coordinates
- Coordinates will be allotted 24 hours before the actual game play. This means that the coordinates of the first round will be given to the teams a day before the actual event. After the completion of the first round, the selected teams will be given the coordinates for the second round, which will be held the next day.
- For Round-1, one coordinate will be allotted, whereas for Round-2, two coordinates will be allotted.
- Each team will be given one/two (depending upon the round) random coordinates (on the arena) a day before the round. The procedure of giving coordinates will be totally random.
- After the teams get their coordinates, if required, they will have to re-design or modify their code as per the allotted path. The details of the allotted path are given above.
- The allotted coordinate(s) will NOT be changed under any circumstances.
- The robots are supposed to traverse the arena from the start line to the finish line in the lowest time possible. The time for which the robot waits at the allotted coordinate(s) will not be calculated.
- Sufficient calibration time will be given to the participants before their run.
Round 1 - Single Coordinate Round
- In this round, only one coordinate is allotted. This means that the robot has to start from the starting line, go to the given coordinate, stop for some time (minimum 2 seconds), and then resume its journey towards the finish line.
- The robot must stop at the coordinate for at least 2 seconds or else it won' t be counted.
- The timer starts as soon as the robot crosses the start line and stops when it crosses the finish line. The timer will also stop momentarily when the robot waits at the allotted coordinate.
- The robots can follow any track on the grid to follow the allotted path, but the path must not deviate from the grid. In other words, only the tracks specified on the grid should be followed.
- A maximum of 5 minutes will be given to each team for their robot to complete the run.
Round 2 - Double Coordinate Round
- In this round, two coordinates are allotted. This means that the robot has to start from the starting line, go to the first coordinate, stop for some time (minimum 2 seconds), then go to the second coordinate, stop there for some time (minimum 2 seconds), and then resume its journey towards the finish line.
- The robot must stop at the coordinates for at least 2 seconds or else it won’t be counted.
- The timer starts as soon as the robot crosses the start line and stops when it crosses the finish line. The timer will also stop momentarily when the robot waits at the allotted coordinates.
- The robots can follow any track on the grid to follow the allotted path, but the path must not deviate from the grid. In other words, only the tracks specified on the grid should be followed.
- A maximum of 7 minutes will be given to each team for their robot to complete the run.
Disqualifications and Penalties
- A robot will be penalised if
- Any member of the team touches it.
- Leaves the path and goes haywire. However, if the robot catches up with its path or some other part of the grid on its own, it won’t be considered as a penalty.
- Any robot not conforming to the specifications provided will be instantly disqualified.
- Any robot that damages the arena will be disqualified.
- A member of the team will be allowed to touch the robot only thrice and have a maximum of two restarts. After that, the robot will be disqualified.
- Any team not present at the allotted time will be disqualified by default.
- Any team not ready to accept the allotted coordinate will be disqualified.
- For each penalty, 10 seconds will be added to the final time and for each restart, 20 seconds will be added to the final time.
2. CRIC-O-BOTT
HOW TO BOWL
- THE BALL WILL BE PLACED ON A PLATFORM ALONG WITH THE BOWLING ROBOT.
- THIS PLATFORM IS PLACED ON ONE END OF THE PITCH CALLED THE BOWLING END
- ALL THE BOT HAS TO DO IS PUSH THE BALL THROUGH ONE OF THE THREE AVAILABLE PATHS.
- THESE AVAILABLE PATHS ARE BASICALLY PIPES THAT GUIDE THE BALL' S MOTION.
- AS THE BALL COMES OUT OF THE PIPES IT TRAVERSES THROUGH THE PITCH TOWARDS THE OTHER END CALLED THE BATTING END
- THAT IS WHERE THE BATTING ROBOT ATTEMPTS A HIT AT THE BALL.
HOW TO BAT
THE ROBOT ON THE BATTING SIDE WILL HAVE TO HIT THE BALL AND SCORE RUNS ACCORDING TO THE NUMBER OF SECTIONS IT CROSSES(i.e. THE LENGTH THE BALL TRAVERSES ACROSS THE PLAYING AREA AWAY FROM THE BATTING END)- THERE' S NO RESTRICTION ON THE MOVEMENT OF THE BATTING ROBOT WHILE TRYING TO HIT THE BALL.YOU MAY MOVE FORWARD, BACKWARD, LEFT, RIGHT ANY WAY YOU FEEL IS NECESSARY TO MAKE CONTACT WITH THE BALL.
- NOW SINCE YOU ARE GIVEN THE FREEDOM OF MOVEMENT THE RULE OF A 'WIDE' BALL IS BYPASSED.THERE WOULD BE NO WIDE
- THE BOT DOESN'T EVER GET OUT. THERE IS NO WICKET TAKING, NO LBW'S ETC. THIS HAS BEEN DONE TO KEEP THE GAME FAIRLY SIMPLE AND TO RELIEVE THE PLAYERS OF THE COMPLEXITIES OF THE REAL GAME.
- THE BOT JUST HAS TO HIT THE BALL IN SOMEWAY ONCE THE BALL HAS BEEN RELEASED BY THE OPPOSING TEAM. FAILING TO COME IN CONTACT WITH THE BALL WILL RESULT IN THE BATTING TEAM BEING PENALISED BY REDUCTION OF 1 BALL.
- NO RUNS WILL BE AWARDED IF THE BALL TRAVELS A DISTANCE AFTER HITTING THE BOT' S BODY. HITTING THE BALL WITH THE BAT IS NECESSARY IN ORDER TO SCORE RUNS.
- THE BOT DOESN' T NEED TO SCORE RUNS BY MOVING ON THE PITCH.WE CONSIDER THE DISTANCE TRAVELLED BY THE BALL TO AWARD RUNS TO THE TEAM. THE GAMEPLAY AREA HAS BEEN DIVIDED INTO SECTIONS TO HELP IN THIS. THE RUNS ARE DECIDED BY THE FINAL LOCATION OF THE BALL.
- YOU ARE SUPPOSED TO ATTEMPT A HIT AT THE BALL ONLY ONCE. WHICH MEANS THAT YOU CANNOT KEEP THE BAT ROTATING LIKE A WINDMILL AND HOPE TO HIT THE BALL IN SOME nth ROTATION
- YOU HAVE TO HIT THE BALL IN A SINGLE ATTEMPT.YOU CAN ROTATE THE BAT ONLY ONCE AND HIT THE BALL HARD SO THAT IT MOVES FAR.NOW THIS' S WERE THE PRECISION PART OF THE EVENT COMES INTO PLAY.
- THE VIDEOS ARE MERE GUIDELINES TO GIVE YOU SOME BASIC IDEA ABOUT WHAT WE EXPECT YOU TO PRESENT IN THE LEAST. IF YOU HAVE ANY BETTER IDEAS THEN YOU ARE FREE TO MAKE THEM PROVIDED THEY ARE UNDER THE BOT SPECIFICATIONS.
- IF THE BALL ENDS UP IN ANY OF THE TUNNELS THEN THE BONUS OR PENALTY IS APPLIED ON THE NUMBER OF RUNS THE TEAM WOULD HAVE SCORED IF IT HAD LANDED IN THAT SECTION WITHOUT ENDING UP IN THE TUNNEL.
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